Turn your tabletop campaign into a playable visual novel
You have session notes, a map, a cast of NPCs with voices you do in real time, and a setting that exists in full detail in your head and nowhere else. Turning any of that into something a player can open on a Tuesday night usually means learning an engine and finding an artist. Loomtale turns a written premise into an illustrated, branching story your table can play in a browser.

What this is good for
- A recap your players will actually read. Last arc, retold as a short playable story, so a returning player gets caught up by playing twenty minutes instead of reading notes.
- A side story for the player who missed a session, told from their character's angle.
- A prologue for a campaign you have not started, so the table arrives at session one already knowing the town, the faction and the thing under the mountain.
- The NPC-only scene that would take a whole evening at the table and works better as something people read on their own.
How it works
- Paste the premise. Two to four sentences of setup: place, the characters who matter, the thing that has just gone wrong, the tone.
- Name the people who must be in it. The generator takes named characters and required plot beats as input, so your NPCs keep their names and roles instead of being replaced by generic ones.
- Pick the shape. Length, branching depth, cast size, art style. A single session works well as a short story with branching depth 2.
- Publish the link. A finished story gets a public URL. Your players open it and play, no account needed on their side.
What you get
- A branching story with choices that lead to different endings, which is closer to how a session actually runs than a linear retelling would be.
- Character art that stays consistent between scenes, so the same NPC is recognisable across the whole story.
- Backgrounds for each location in the arc.
- An editor where you fix everything the generator got wrong about your world, and it will get some things wrong: it knows your premise, not your campaign.
Example premise
The party's caravan reaches Thornwake three days after the mine collapsed. Sela, the town's mine boss, insists the tunnels were empty. Old Merrow, who lost a son down there, says he can hear him breathing through the rock at night. The mining company's agent arrives in two days to sign the closure order. Grim tone, four characters, moderate branching, endings that turn on whether the party opens the tunnel before the agent arrives.
Will it invent things that contradict my setting?
It will fill gaps, because it only knows what the premise tells it. Two things keep that under control. First, the advanced controls take named characters, required plot beats, and an avoid list, so you can state the facts that are not negotiable before the run starts. Second, everything it writes is editable afterwards: rewrite the line, regenerate the scene with an instruction, or cut it. Treat the output as a first draft written by someone who read your notes once, which is roughly what it is.
Try it on one session. The free plan covers three short stories a month, so a single arc costs nothing to test. Sign in with Google and paste your premise.
Turn a session into a story